Borderlands 3 Moze Dakka Bear
Moze the Gunner levels and abilities in Borderlands iii Borderlands three guide, walkthrough
Last update: Tuesday, September 24, 2019
Moze is one of the playable characters in Borderlands three. This section of the guide contains basic data about this character. You volition learn about Moze's abilities. In addition, we have prepared a recommended build for Moze in which we take listed the best combination of active and passive skills.
- Moze - General information
- Moze - recommended build
- Moze - Sabotage Adult female skill tree
- Moze - Shield of Retribution skill tree
- Moze - Bottomless Mags skill tree
Moze - General information
- Moze is a typical soldier and she has access to Iron Deport, her mech.
- Her specialization is Gunner. All her active Action Skills focus on summoning the mech and piloting it for a brief fourth dimension. It is worth noting that when you play a co-op and take Dakka Bear passive skill, the other role player can climb the mech's dorsum and use the turret.
- You lot can accept 2 Activeness Skills, and each of them is responsible for the mech'south separate weapon slot. Weapons are mounted on the left and right limb of the auto. You tin shoot both of them at the same fourth dimension or, e.g. shoot them alternately.
- If you have a weapon you especially like, you tin can install it in both slots and thus double its effectiveness. Also, the Specialist Bear skill makes you deal i/four more harm from two identical weapons.
- You tin't burn down your mech's weapons continuously. They may crave recharging or cooling subsequently overheating. The mech remains agile until you run out of fuel or until it gets destroyed past enemies.
- The mech'south starting weapons aren't the only ones bachelor. Spend skill points to unlock other types of weapons in Moze's skill tree. Each installed weapon can exist improved with one Broaden thanks to which, for example, you can deal more than harm or give that weapon a new property. Augments are only bachelor for sure types of weapons and aren't universal.
Moze - recommended build
Our recommended build should work regardless of whether you play alone or in cooperation with other players. Information technology is worth noting that Moze is probably the worst character for playing solo, although you lot shouldn't accept bug with beating the game equally her solitary. Some of the bonuses offered by the skills won't exist used to the fullest potential if you don't have anyone in your squad.
Our recommended build requires y'all to install two identical weapons (Active Skills) in your mech. Thank you to this solution, information technology will exist easier to get more stat bonuses, especially the one that increases impairment by 1/iv while firing from two identical weapons.
In our opinion, the best solution to accept a solid build is to select Minigun or Salamander (flamethrower) weapons from Bottomless Mags skill tree. You should also invest a lot of points in this tree to unlock the last passive skill called Forge, which provides a very useful permanent ammo replenishment.
You should also get a few other passive abilities from the other two skill trees - Shield of Retribution and Demolition Adult female. This will permit you to get nice bonuses to statistics - you don't need to spend a lot of skill points to unlock them.
The skills listed in our build will allow you to constantly assault enemies in betwixt the moments where you aren't piloting the mech. Besides the mentioned Forge skill, yous should as well get, e.thousand. Rushing' Offensive skill which allows you to shoot while sprinting.
Power / SKILL Proper noun [TREE] | SKILL TYPE | Annotate |
Minigun x2 [Bottomless Mags] | Action Skill x2 | Install the Minigun both in the left and correct Activity Skill slot. It is, in our stance, a bit amend than the Salamander flamethrower, primarily because it doesn't require you to get shut to the target. The flamethrower also consumes a lot of fuel. |
Exploding. Bullets. x2 [Bottomless Mags] | Action Skill Augment x2 | We also recommend choosing the same improvements for each of the installed miniguns. This will allow yous to deal the maximum possible damage. Even so, yous volition get a reduced burn rate. |
Cloud of Atomic number 82 [Bottomless Mags] | Passive Power | This ability will recoup the lack of flamethrower. |
Redistribution [Bottomless Mags] | Passive Ability | This useful skill replenishes ammunition. |
Scrappy [Bottomless Mags] | Passive Ability | Bonuses offered by this power are useful to you every time yous leave the mech. |
Rushin' Offensive [Abysmal Mags] | Passive Power | This is a useful skill provided you focus on a more aggressive style of play. Shooting during the dart volition let you to assail enemies fifty-fifty more than often. |
Scorching RPM's [Bottomless Mags] | Passive Ability | Y'all can partially reduce the fire rate penalty caused by Exploding Bullets augment. The critical impairment bonus is also very useful. |
Specialist Bear [Bottomless Mags] | Passive Ability | This is the most of import passive skill. Thank you to information technology, you bargain 25% more damage afterwards installing two identical weapons in your mech (we used Miniguns in our build). |
Some for the Road [Bottomless Mags] | Passive Power | This is another skill that is useful after leaving the mech. The infinite ammo lasts 5 seconds - endeavour to always brand the best use of this time. |
Click, Click... [Bottomless Mags] | Passive Ability | This is a expert skill that increases damage. |
Forge [Bottomless Mags] | Passive Power | Effort to get to the lesser of the Bottomless Mags tree. Continuous ammo replenishment is very important if you want to set on enemies constantly. |
Burn in the Skag Den [Demolition Woman] | Passive Ability | This is another useful bonus that allows y'all to deal fire damage. |
Means of Devastation [Sabotage Woman] | Passive Ability | Call back that skill refers to splash damage. If you encounter this condition, you will exist able to obtain additional ammunition and grenades. |
Auto Behave [Demolition Adult female] | Passive Ability | The main reason for unlocking the previous two skills from the Demolition Woman tree was to go this one. Try to become out of the mech every bit often equally possible when you are virtually the end of the Action Skill - your mech volition fight for another 15 seconds and and so explode. |
Security Acquit [Shield of Retribution] | Passive Ability | It is a very proficient power that for just 1 skill betoken will provide your mech with boosted protection. |
Armored Infantry [Shield of Retribution] | Passive Power | Both stat bonuses are very useful if you brand sure that Moze doesn't lose her entire shield bar as well often. |
Vladof Ingenuity [Shield of Retribution] | Passive Ability | This ability works well with the one described higher up, equally 1 of its features is to increase the maximum capacity of the shield. |
Full Can of Whoop-Ass [Shield of Retribution] | Passive Ability | The biggest plus of this power is that information technology costs simply 1 skill point. You tin recover shield much easier after piloting your mech. |
Experimental Munitions [Shield of Retribution] | Passive Ability | This is another ability that has only 1 level. Additional incendiary impairment is always useful in eliminating enemies more finer. |
Moze - Demolition Woman skill tree
Action Skills
Initially, y'all tin can choose only the starting Action Skill of this tree - 5-35 Grenade Launcher. You can unlock the second Activeness Skill by investing skill points. It will offering an alternative way to attack opponents.
Requirements | Skill Name | Action Skill Effects and Annotate |
0 points | V-35 Grenade Launcher | The mech can fire a grenade launcher. It is of import to know that the Grenade Modern doesn't affect what kind of grenades are fired nor what damage they deal |
5 points | Vanquisher Rocket Pod | The mech can fire a rocket launcher. The weapons fire volleys, but these aren't homing missiles - they fly in a straight line. |
Action Skill Augments
Each Activity Skill Augment is associated with a specific weapon of your mech. Augments are constitute in the leftmost and rightmost columns of the skill trees. To unlock access to them, you have to invest a certain number of skill points within that tree. Each weapon installed in your mech can have merely one augment.
Requirements | Augment's name and weapon | Broaden's property |
v points | Shaped Charge [V-35] | Direct hits from the 5-35 deal 35% more than damage. |
10 points | Musical Chairs [V-35] | Every seventh grenade fired from the V-35 pulls enemies towards the blast site. |
xv points | Lock and Speedload [5-35] | The grenade launcher's reload speed is increased by 25%. The grenade launcher likewise fires 5 rounds at the same time. |
10 points | Active Tracking [Vanquisher] | The grenade launcher tin can fire guided missiles and the weapon'southward reloading speed is improved by 25%. Yous lock on the opponents by holding the aiming button. Yous tin marking upwardly to 6 targets. |
15 points | Target Softening [Vanquisher] | Decreases the attack ability of the launcher, but each missile splits into 6 rounds. Enemies hit by missiles take more damage from all sources. |
20 points | Hammerdown Protocol [Vanquisher] | The rocket launcher shoots a nuclear warhead instead of a volley of missiles. It deals 380% radiation impairment on impact. |
Passive Abilities
The following table describes all Moze's passive abilities from the Sabotage Woman tree. The points requirement in the first cavalcade indicates how many development points you need to invest in this tree to make a skill available for buy. Passive skills have 1 to 5 levels and buying each level increases their effectiveness.
Requirements | Skill Proper noun | Passive Skill Effect and Comment |
0 points | Burn down in the Skag Den | Splash Damage deal additional damage from the burn down. |
0 points | Deadlines | Iron Conduct attacks consume less fuel. Killing an enemy increases the amount of fuel bachelor, although the fuel bonus decreases with each subsequent kill. |
0 points | Grizzled | Killing an enemy reduces the cooldown of the Action Skill. This bonus decreases with each subsequent kill. |
5 points | Ways of Destruction | When dealing splash damage, in that location is a take a chance to get ammo to the currently equipped weapon or a grenade. |
5 points | Torgue Cross-Promotion | There is a chance to double the splash damage. At level i, you only have a 3% chance - if you lot want to notice the deviation, yous demand to invest more skill points in this power. |
v points | Stainless Steel Acquit | Atomic number 26 Conduct gets extra armor and increases the maximum fuel. |
10 points | Pull the Holy Pin | Grenades thrown past Moze have a hazard to deal critical damage. |
x points | Auto Bear | After leaving the Iron Bear, the mech stays on the battlefield for some fourth dimension and attacks the enemies. The mech automatically shoots nearby enemies and then explodes. |
xv points | Vampyr | Whenever Moze damages an enemy with a grenade, she restores a portion of her missing health. |
15 points | Why Tin't I Behave All These Grenades? | Increase the limit to available grenades - 1 for each unlocked level. This bonus is valid regardless of Grenade SDU augments bought in Marcus's store. |
20 points | To the Last | Moze tin throw grenades when she is in Fight for Your Life mode. This works as an culling way to accomplish Second Wind. |
20 points | Explosive Punctuation | Dealing splash harm will reduce the cooldown of the Action Skill. |
25 points | Short Fuse | Dealing weapon damage tin can cause an explosion centered at the target. The chance of this explosion is 20%, and information technology deals 75% weapon damage. |
Moze - Shield of Retribution skill tree
Activity Skills
Initially, y'all can choose only the starting Action Skill of this tree - Railgun. You can unlock the 2d Activeness Skill past investing skill points. It will offer an culling way to attack opponents.
Requirements | Skill Proper name | Activeness Skill Effects and Comment |
0 points | Railgun | The mech tin fire a railgun. The weapon shoots electrified projectiles dealing shock harm. |
five points | Carry Fist | The mech can attack with a pneumatic fist. Inflicts a lot of damage to the closest enemy. |
Action Skill Augments
Each Action Skill Augment is associated with a specific weapon of your mech. Augments are institute in the leftmost and rightmost columns of the skill trees. To unlock access to them, you take to invest a certain number of skill points within that tree. Each weapon installed in your mech can have only 1 broaden.
Requirements | Augment's name and weapon | Augment's property |
5 points | Hell on Rails [Railgun] | The railgun fires heated projectiles that deal burn harm. Unfortunately, this increases fuel consumption by the mech by 30%. |
10 points | Capacitive Armature [Railgun] | When the railgun hits an enemy, it "pins" them to nearby enemies, dealing reduced harm to more targets. |
fifteen points | Corrosive Sabot Round [Railgun] | The railgun fires projectiles that deal 50% less harm and explode after a while. Projectiles deal Corrosive damage. Halves fuel consumption and increases magazine size by 2. |
ten points | Wild Swing [Bear Fist] | When a fist strikes an opponent, it deals random elemental damage to them and nearby enemies. |
15 points | Close the Distance [Behave Fist] | You can shoot the fist to pull enemies to the mech. Enemies that were caught by the mech also accept shock damage. |
xx points | Shockhammer [Bear Fist] | Yous tin can attack with your fist constantly. Also, the fist consumes xl% less fuel and deals additional shock harm. |
Passive Abilities
The following table describes all Moze's passive abilities from the Shield of Retribution tree. The points requirement in the first cavalcade indicates how many development points you need to invest in this tree to make a skill available for buy. Passive skills accept 1 to 5 levels and buying each level increases their effectiveness.
Requirements | Skill Name | Passive Skill Effect and Comment |
0 points | Selfless Vengeance | While reloading, Moze loses a small portion of her life and gives herself and the rest of the team ammo that deals fire damage. This outcome lasts several seconds. |
0 points | Security Bear | Iron Comport gets Bubble Shield that reduces damage taken. The shield deactivates if it receives likewise much damage. Y'all can use information technology again after a short cooldown. |
0 points | Armored Infantry | While Moze's shields are active, she gains damage reduction. She also receives increased gun damage. |
5 points | Drowning in Brass | Afterward killing an opponent, Moze gets Drowning in Brass stack. Each stack reduces the weapon's rate of fire, but in render increases the weapon's impairment (for Moze and the rest of the squad). |
five points | Thin Red Line | Reduces Moze's wellness. In turn, the maximum shield is increased by the reduced health points. |
5 points | Vladof Ingenuity | The maximum number of shield points is increased, as well as the resistance to shock impairment. |
10 points | Total Tin of Whoop-Donkey | Entering Iron Conduct causes Moze's and the entire team's shield to recover 25% faster. |
10 points | Experimental Munitions | Each time Moze gets a critical hit, she gains a ten% burn down damage bonus. |
fifteen points | Behind the Iron Curtain | The delay of the shield'southward charging fourth dimension is reduced and its regeneration speed is increased. |
15 points | Drastic Measures | Increases Moze's weapon damage every bit her health points diminishes. This ability rewards a riskier play style in which the histrion makes Moze lose her health deliberately. |
xx points | Phalanx Doctrine | Afterwards killing an opponent, you receive a Phalanx Doctrine stack. Each stack offers a bonus to maximum shield strength and weapon damage. Each stack lasts 30 seconds and they can add up. |
xx points | Force Feedback | After each disquisitional hit, Moze'south shield starts to regenerate instantly. This is a useful bonus for shields with a long waiting time. |
25 points | Tenacious Defense | When Moze's shield is completely depleted, a portion of it (40%) is immediately restored and a 30% damage bonus is awarded. This ability tin merely be triggered again after the shield is fully charged. |
Moze - Abysmal Mags skill tree
Action Skills
Initially, you can choose only the starting Action Skill of this tree - Minigun. You lot can unlock the 2nd Action Skill past investing skill points. It will offering an culling mode to set on opponents.
Requirements | Skill Name | Activity Skill Effects and Comment |
0 points | Minigun | The mech can fire a minigun. The weapon can overheat if fired continuously for besides long, and it will take a few seconds to cool down. |
5 points | Salamander | The mech can attack with a flamethrower. Attacks have a short range and deal burn damage to enemies. The flamethrower depletes the mech'southward fuel, though the weapon doesn't require reloading. |
Action Skill Augments
Each Activeness Skill Augment is associated with a specific weapon of your mech. Augments are institute in the leftmost and rightmost columns of the skill trees. To unlock access to them, you have to invest a certain number of skill points within that tree. Each weapon installed in your mech can have only one augment.
Requirements | Broaden's proper name and weapon | Augment'southward property |
5 points | Let Off Some Steam [Minigun] | Minigun deals more than damage (up to 80%) when information technology heated upwardly. Also, information technology can fire for longer earlier overheating. |
ten points | General Winter [Minigun] | Minigun shoots freezing bullets. The weapon deals 30% less damage, but reduces fuel consumption and cools the minigun. |
15 points | Exploding. Bullets. [Minigun] | The minigun shoots bullets that bargain increased splash damage. Even so, this reduces the weapon's burn down charge per unit by 25%. |
10 points | Fuel Economic system [Salamander] | The flamethrower has a 25% reduced fuel consumption. This skill also increases the mech's motion speed while using the flamethrower. |
15 points | Chemical Warfare [Salamander] | The flamethrower deals Corrosive harm. Melt harm is also increased by l%. |
20 points | Molten Roar [Salamander] | The flamethrower shoots iii bullets and the first one sets fire to a large surface area. However, this increases fuel consumption by 25%. |
Passive Abilities
The following table describes all Moze's passive abilities from the Bottomless Mags tree. The points requirement in the get-go column indicates how many development points you need to invest in this tree to make a skill available for purchase. Passive skills accept 1 to 5 levels and buying each level increases their effectiveness.
Requirements | Skill Name | Passive Skill Result and Comment |
0 points | Deject of Lead | Some of the bullets (shot past Moze and the mech) deal extra burn damage and don't consume ammo. |
0 points | Dakka Bear | Fe Bear has a turret on its back. It tin be used by another player. |
0 points | Matched Set | Increases mag size and decreases heat per shot for each equipped piece of equipment made past the same manufacturer (e.g., Jakobs). |
5 points | Stoke the Embers | Increases fire damage dealt by Moze and her mech. |
5 points | Redistrubution | When Moze deals critical damage, her ammunition is replenished gradually for a few seconds. |
5 points | Scrappy | When Moze is on the movement, her weapon handling, weapon swap speed, and fire mode switch speed are improved. |
10 points | Rushin' Offensive | Moze tin burn down a weapon while sprinting. |
10 points | Scorching RPM'south | Increase rate of burn and critical hit damage. |
15 points | The Atomic number 26 Bank | Increases the limit of Moze's ammunition (7% per level). |
15 points | Specialist Behave | Iron Bear deals 25% more damage when information technology is equipped with two identical weapons (the same 2 Activity Skills). |
xx points | Some for the Route | When you lot leave the Iron Bear, Moze gets unlimited ammo for 5 seconds. Have advantage of this to deal as much harm as possible. |
20 points | Click, Click... | The less rounds in the magazine, the more than damage y'all deal with that weapon. If Moze uses a COV weapon (they don't crave reloading), so the damage increases every bit the weapon heats upwards. |
25 points | Forge | Moze can constantly restore ammo for her current weapon. The recovery charge per unit is 5% of the magazine per 2d. |
Borderlands 3 Moze Dakka Bear,
Source: https://guides.gamepressure.com/borderlands-3/guide.asp?ID=51047
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