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What Is Strong Against Dark Type Pokemon

From Bulbapedia, the community-driven Pokémon encyclopedia.

If yous were looking for the moves known as Night moves in Japanese, see Shadow motility.
If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see Shadow Pokémon.

Types
Normal Fire
Fighting Water
Flight Grass
Poisonous substance Electrical
Ground Psychic
Stone Ice
Bug Dragon
Ghost Night
Steel Fairy
???

The Dark blazon (Japanese: あくタイプ Evil type) is one of the eighteen types. Prior to changes in Generation Iv, all damaging Night-type moves were special, but they may now as well be concrete depending on the assault.

The Night type was introduced in Generation II, along with the Steel blazon.

Statistical averages

Overall

Stat
HP: 72.59
Attack: 92.25
Defense: 68.24
Sp.Atk: 74.32
Sp.Def: 68.25
Speed: 76.fourteen
Full: 451.79

Fully evolved

Stat
HP: 85.16
Assault: 109.78
Defense: 82.36
Sp.Atk: 89.60
Sp.Def: 81.69
Speed: 84.56
Total: 533.15

Boxing properties

Generations Two to Five

Offensive Dark Defensive
Power Types Power Types
two× Ghost
Psychic
½× Dark
Ghost
½× Dark
Fighting
Steel
two× Bug
Fighting
None Psychic

Generation Six onwards

As of Generation 7, Dark-type Pokémon are immune to opposing Pokémon'south moves that proceeds priority due to the Ability Prankster.

Offensive Dark Defensive
Power Types Power Types
Ghost
Psychic
½× Dark
Ghost
½× Dark
Fairy
Fighting
two× Bug
Fairy
Fighting
None Psychic

Characteristics

Defense

The Nighttime type, along with the Steel blazon, was introduced in Generation II in order to balance against Psychic type, and so it is immune to Psychic attacks. However, this immunity can be nullified by utilize of the move Phenomenon Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Nighttime type's other weaknesses. Before the inclusion of the Fairy blazon in Generation VI, Dark Pokémon had no weaknesses if their other blazon was Ghost. Night Pokémon are immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power), simply excluding moves that are repeated as a result of Prankster-affected Instruct or moves that occur before than their usual society due to Prankster-affected Afterward You.

Offense

Certain Dark-type attacks oftentimes accept secondary effects that are otherwise not bachelor from moves of other types. They also often take lower base ability than moves of other types, merely might take their power additional by their aforementioned secondary effects in sure situations (some examples being Payback or Assurance).

Dark-type attacks are resisted by Fighting, Night, and Fairy, so using them along with Fairy attacks volition optimize neutral coverage.

Contest properties

In Contests, Dark-type moves are typically categorized equally Clever moves.

Pokémon

As of Generation VIII, there are 69 Nighttime-type Pokémon or 7.6% of all Pokémon (counting those that are Dark-type in at least 1 of their forms, including Mega Evolutions and regional forms), making it the 8th rarest blazon.

Pure Dark-type Pokémon

# Name
052 Meowth Meowth
Alolan Form
053 Persian Farsi
Alolan Form
197 Umbreon Umbreon
261 Poochyena Poochyena
262 Mightyena Mightyena
359 Absol Absol
Absol Mega
Absol
491 Darkrai Darkrai
509 Purrloin Purrloin
510 Liepard Liepard
570 Zorua Zorua
571 Zoroark Zoroark
827 Nickit Nickit
828 Thievul Thievul

Half Dark-type Pokémon

Primary Night-type Pokémon

# Proper noun Type 1 Type 2
019 Rattata Rattata
Alolan Form
Dark Normal
020 Raticate Raticate
Alolan Form
Dark Normal
146 Moltres Moltres
Galarian Form
Dark Flight
198 Murkrow Murkrow Dark Flying
211 Qwilfish Qwilfish
Hisuian Form
Dark Toxicant
215 Sneasel Sneasel Night Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Night Fire
Houndoom Mega
Houndoom
Dark Burn down
263 Zigzagoon Zigzagoon
Galarian Form
Night Normal
264 Linoone Linoone
Galarian Class
Nighttime Normal
302 Sableye Sableye Dark Ghost
Sableye Mega
Sableye
Dark Ghost
430 Honchkrow Honchkrow Dark Flying
461 Weavile Weavile Dark Ice
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
624 Pawniard Pawniard Dark Steel
625 Bisharp Bisharp Dark Steel
629 Vullaby Vullaby Dark Flying
630 Mandibuzz Mandibuzz Night Flying
633 Deino Deino Dark Dragon
634 Zweilous Zweilous Dark Dragon
635 Hydreigon Hydreigon Dark Dragon
686 Inkay Inkay Night Psychic
687 Malamar Malamar Dark Psychic
717 Yveltal Yveltal Nighttime Flying
799 Guzzlord Guzzlord Dark Dragon
859 Impidimp Impidimp Dark Fairy
860 Morgrem Morgrem Dark Fairy
861 Grimmsnarl Grimmsnarl Night Fairy
Grimmsnarl Gigantamax
Grimmsnarl
Dark Fairy
862 Obstagoon Obstagoon Night Normal
893 Zarude Zarude Dark Grass
904 Overqwil Overqwil Dark Poison

Secondary Dark-blazon Pokémon

# Name Type one Type ii
088 Grimer Grimer
Alolan Form
Toxicant Dark
089 Muk Muk
Alolan Course
Poison Dark
130 Gyarados Mega
Gyarados
H2o Dark
248 Tyranitar Tyranitar Rock Dark
Tyranitar Mega
Tyranitar
Rock Night
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Nighttime
318 Carvanha Carvanha Water Nighttime
319 Sharpedo Sharpedo Water Dark
Sharpedo Mega
Sharpedo
Water Nighttime
332 Cacturne Cacturne Grass Nighttime
342 Crawdaunt Crawdaunt Water Night
434 Stunky Stunky Poisonous substance Dark
435 Skuntank Skuntank Poison Dark
442 Spiritomb Spiritomb Ghost Dark
452 Drapion Drapion Poison Nighttime
503 Samurott Samurott
Hisuian Form
H2o Dark
551 Sandile Sandile Ground Nighttime
552 Krokorok Krokorok Footing Dark
553 Krookodile Krookodile Ground Night
658 Greninja Greninja Water Dark
Greninja Ash-
Greninja
H2o Dark
675 Pangoro Pangoro Fighting Dark
720 Hoopa Hoopa
Unbound
Psychic Dark
727 Incineroar Incineroar Fire Dark
877 Morpeko Morpeko
Full Belly Style
Electric Dark
Morpeko Morpeko
Hangry Mode
Electric Dark
892 Urshifu Urshifu
Single Strike Style
Fighting Dark
Urshifu Gigantamax
Urshifu
Unmarried Strike Mode
Fighting Dark

Pokéstar Studios opponents

Spr 5b2 Brycenman.png
Brycen-Human being
 Dark  Psychic
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr 5b2 Majin.png
Majin
 Dark  Ghost
Wonder Baby-sit
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr B2W2 Monster.png
Monster
 Night
Pressure
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accurateness PP Target Description
IV Assurance Physical Clever 060 60 100 100% 10 ten (max xvi)
Whatever next Pokémon
If the target has already taken some damage in the aforementioned turn, this attack's ability is doubled.
VIII Aura Wheel Physical 110 110 100 100% 10 10 (max 16)
Any next Pokémon
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's class.
VII Baddy Bad Special 080 fourscore 095 95% 15 15 (max 24)
Whatever adjacent Pokémon
The user acts bad and attacks the target. A wondrous wall of low-cal is put upwards to weaken the power of the opposing Pokémon's physical moves.
II Beat out Upwards Physical Clever 000 100 100% 10 10 (max 16)
Whatever adjacent Pokémon
The user gets all party Pokémon to attack the target. The more than party Pokémon, the greater the number of attacks.
I Seize with teeth Physical Tough 060 60 100 100% 25 25 (max 40)
Whatsoever adjacent Pokémon
The target is bitten with viciously sharp fangs. This may as well make the target flinch.
7 Blackness Pigsty Eclipse Physical 000 000 % 01 ane (max 1)
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Black Pigsty Eclipse Special 000 000 % 01 1 (max 1)
Whatever adjacent Pokémon
The user gathers dark energy using its Z-Ability and sucks the target into it. The power varies, depending on the original move.
Vii Brutal Swing Concrete 060 60 100 100% 20 20 (max 32)
All side by side Pokémon
The user swings its body around violently to inflict damage on everything in its vicinity.
Eight Ceaseless Edge Physical 065 65 090 xc% fifteen 15 (max 24)
Whatever adjacent Pokémon
The user slashes its shell blade at the target, aiming to state a critical hit. Shell splinters left behind past this set on volition go along to impairment the target for several turns.
Ii Crunch Physical Tough 080 80 100 100% 15 15 (max 24)
Any adjacent Pokémon
The user crunches up the target with abrupt fangs. This may also lower the target'southward Defense force stat.
IV Nighttime Pulse Special Cool 080 80 100 100% xv fifteen (max 24)
Anyone
The user releases a horrible aureola imbued with dark thoughts. This may also make the target blanch.
4 Night Void Status Clever 000 050 50% 10 10 (max 16)
All next foes
Opposing Pokémon are dragged into a world of total darkness that makes them slumber.
VII Darkest Lariat Concrete 085 85 100 100% 10 10 (max 16)
Any adjacent Pokémon
The user swings both arms and hits the target. The target's stat changes don't affect this assault's damage.
IV Embargo Status Clever 000 100 100% fifteen xv (max 24)
Any adjacent Pokémon
This move prevents the target from using its held detail for five turns. Its Trainer is also prevented from using items on it.
III Imitation Tears Status Cute 000 100 100% 20 20 (max 32)
Any side by side Pokémon
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
VIII Faux Surrender Physical 080 80 000 % 10 ten (max 16)
Whatsoever adjacent Pokémon
The user pretends to bow its head, but then it stabs the target with its disheveled pilus. This assault never misses.
II Feint Attack Concrete Clever 060 60 000 % twenty 20 (max 32)
Any adjacent Pokémon
The user approaches the target disarmingly, then throws a sucker punch. This assault never misses.
8 Fiery Wrath Special 090 90 100 100% 10 10 (max sixteen)
All adjacent foes
The user transforms its wrath into a fire-like aureola to attack. This may also make opposing Pokémon flinch.
III Flatter Condition Clever 000 100 100% 15 fifteen (max 24)
Any adjacent Pokémon
Flattery is used to misfile the target. However, this also raises the target's Sp. Atk stat.
4 Fling Physical Cute 000 100 100% 10 ten (max 16)
Whatsoever adjacent Pokémon
The user flings its held item at the target to attack. This move'due south power and effects depend on the item.
V Foul Play Concrete Clever 095 95 100 100% 15 15 (max 24)
Whatever adjacent Pokémon
The user turns the target's power confronting it. The higher the target's Assault stat, the greater the move's power.
Eight Thou-Max One Accident Concrete 000 000 % 03 three (max 4)
All adjacent foes
A Nighttime-type attack that Gigantamax Urshifu utilise. This unmarried-strike movement can ignore Max Guard.
8 G-Max One Blow Special 000 000 % 03 iii (max 4)
All adjacent foes
A Nighttime-blazon attack that Gigantamax Urshifu use. This single-strike move can ignore Max Baby-sit.
Viii G-Max Snooze Physical 000 000 % 03 3 (max four)
All next foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next plough.
Viii Grand-Max Snooze Special 000 000 % 03 3 (max four)
All side by side foes
A Nighttime-type assault that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the adjacent turn.
V Hone Claws Status Cute 000 000 % 15 15 (max 24)
Self
The user sharpens its claws to boost its Assail stat and accuracy.
VI Hyperspace Fury Concrete Tough 100 100 000 % 05 5 (max viii)
Any adjacent Pokémon
Using its many arms, the user unleashes a barrage of attacks that ignore the furnishings of moves like Protect and Detect. But the user'southward Defense stat falls.
Viii Jaw Lock Physical 080 lxxx 100 100% 10 x (max 16)
Whatsoever adjacent Pokémon
This motion prevents the user and the target from switching out until either of them faints. The effect goes abroad if either of the Pokémon leaves the field.
III Knock Off Physical Clever 065 65 100 100% 20 20 (max 32)
Whatsoever side by side Pokémon
The user slaps downward the target's held item, and that item tin can't exist used in that boxing. The move does more damage if the target has a held item.
8 Lash Out Physical 075 75 100 100% 05 5 (max 8)
Whatsoever side by side Pokémon
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the ability of this move is doubled.
7 Malicious Moonsault Physical 180 180 000 % 01 1 (max 1)
Any next Pokémon
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
8 Max Darkness Physical 000 000 % 03 three (max 4)
All next foes
This is a Dark-blazon attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Viii Max Darkness Special 000 000 % 03 three (max 4)
All adjacent foes
This is a Nighttime-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Iii Memento Condition Tough 000 100 100% x x (max 16)
Whatever side by side Pokémon
The user faints when using this movement. In return, this harshly lowers the target'south Assail and Sp. Atk stats.
IV Nasty Plot Status Clever 000 000 % 20 20 (max 32)
Self
The user stimulates its brain past thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
V Night Daze Special Cool 085 85 095 95% 10 10 (max 16)
Any adjacent Pokémon
The user lets loose a pitch-black shock moving ridge at its target. This may also lower the target's accuracy.
Iv Night Slash Physical Cool 070 70 100 100% 15 15 (max 24)
Any adjacent Pokémon
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
VIII Obstruct Status 000 100 100% 10 ten (max 16)
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker'due south Defense stat.
6 Parting Shot Status Cool 000 100 100% twenty 20 (max 32)
Any next Pokémon
With a parting threat, the user lowers the target's Assault and Sp. Atk stats. Then it switches with a party Pokémon.
IV Payback Physical Tough 050 50 100 100% x 10 (max 16)
Whatever next Pokémon
The user stores power, then attacks. If the user moves afterward the target, this assault's ability volition exist doubled.
Vii Power Trip Concrete 020 20 100 100% x 10 (max 16)
Any adjacent Pokémon
The user boasts its strength and attacks the target. The more the user'southward stats are raised, the greater the move'southward power.
Four Punishment Physical Absurd 000 100 100% 05 5 (max viii)
Whatsoever adjacent Pokémon
The more than the target has powered up with stat changes, the greater the motion's power.
Ii Pursuit Concrete Clever 040 xl 100 100% 20 20 (max 32)
Any adjacent Pokémon
The power of this assail movement is doubled if it's used on a target that's switching out of battle.
V Quash Status Clever 000 100 100% 15 fifteen (max 24)
Any adjacent Pokémon
The user suppresses the target and makes its motility go final.
V Snarl Special Tough 055 55 095 95% 15 15 (max 24)
All side by side foes
The user yells as if it'due south ranting virtually something, which lowers the Sp. Atk stat of opposing Pokémon.
III Snatch Condition Clever 000 000 % 10 10 (max 16)
Cocky
The user steals the effects of any attempts to use a healing or stat-irresolute move.
IV Sucker Punch Physical Clever 070 70 100 100% 05 5 (max 8)
Any next Pokémon
This motility enables the user to assault first. This move fails if the target is not readying an attack.
Four Switcheroo Condition Clever 000 100 100% 10 ten (max 16)
Any next Pokémon
The user trades held items with the target faster than the middle tin follow.
Iii Taunt Condition Clever 000 100 100% 20 twenty (max 32)
Whatsoever adjacent Pokémon
The target is taunted into a rage that allows information technology to utilize just attack moves for iii turns.
II Thief Concrete Tough 060 60 100 100% 25 25 (max 40)
Whatsoever adjacent Pokémon
The user attacks and steals the target's held item simultaneously. The user tin't steal anything if it already holds an item.
Vii Throat Chop Physical 080 lxxx 100 100% xv 15 (max 24)
Whatever next Pokémon
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit audio for two turns.
6 Topsy-Turvy Status Clever 000 000 % xx 20 (max 32)
Whatsoever adjacent Pokémon
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
III Torment Status Tough 000 100 100% 15 15 (max 24)
Any adjacent Pokémon
The user torments and enrages the target, making it incapable of using the aforementioned move twice in a row.
VIII Wicked Blow Physical 080 80 100 100% 05 five (max 8)
Any next Pokémon
The user, having mastered the Dark style, strikes the target with a tearing accident. This attack always results in a critical hit.
All details are accurate to Generation VII games. For details that have inverse between generations, please see an individual move's page. Target information assumes user is in the lower left.

Abilities

Interacting with the Dark type

A Pokémon with Protean or Libero will become a Dark-type Pokémon if information technology uses a Dark-type move. A Pokémon with Color Modify, Imposter, RKS Organisation, or Multitype will go a Dark-blazon Pokémon if (respectively) it is hit with a Dark-type movement, is sent out against a Nighttime-type opponent, is holding a Dark Memory, or is holding a Dread Plate or Darkinium Z.

Since Generation 7, Dark-type Pokémon are too immune to opposing Pokémon'south moves that gain priority due to Prankster.

Gen Ability Description
Vi Nighttime Aureola Powers upward each Pokémon's Dark-type moves.
V Justified Being striking by a Dark-type movement boosts the Set on stat of the Pokémon, for justice.
V Rattled Nighttime-, Ghost-, and Problems-type moves scare the Pokémon and boost its Speed stat.
All details are accurate to Generation VIII games. For details that have changed between generations, delight see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.

Items

Proper noun Description
Black Glasses Black Spectacles An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves.
Colbur Berry Colbur Drupe If held by a Pokémon, this Berry will lessen the impairment taken from 1 supereffective Dark-type attack.
Dark Gem Dark Gem A jewel with an essence of darkness. When held, it strengthens the ability of a Dark-type movement one time.
Dark Memory Dark Memory A memory disc that contains Night-type data. It changes the type of the holder if held by a sure species of Pokémon.
Darkinium Z Darkinium Z It converts Z-Ability into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
Dread Plate Dread Plate An item to be held by a Pokémon. Information technology'southward a rock tablet that boosts the power of Nighttime-type moves.
All details are accurate to Generation Viii games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Binding Band Binding Band
Black Apricorn Black Apricorn
Blunder Policy Blunder Policy
Dubious Disc Dubious Disc
Iapapa Berry Iapapa Drupe
Maranga Berry Maranga Berry
Razor Claw Razor Claw
Ring Target Ring Target
Rowap Berry Rowap Berry
Scope Lens Scope Lens
Weakness Policy Weakness Policy
Wide Lens Wide Lens
Zoom Lens Zoom Lens

Notable Dark-type Trainers

Principal article: Category:Dark-blazon Trainers
Gen Trainer Title Location
Two VSKaren.png
Karen
Aristocracy Four Indigo Plateau
Three VSSidney.png
Sidney
Elite Four E'er Grande City
V VSGrimsley SM.png
Grimsley
Elite Four B W B2 W2
Pokémon Trainer South M US UM
Unova Pokémon League B W B2 W2
Seven VSNanu USUM.png
Nanu
Island kahuna Ula'ula Island
VIII VSMarnie 3.png
Marnie
Pokémon Trainer
Gym Leader
Spikemuth
Viii VSPiers.png
Piers
Gym Leader
Pokémon Trainer
Spikemuth

Icons

Core serial

DarkIC RSE.png DarkIC FRLG.png DarkIC Big.png DarkIC BW.png Picross DarkIC.png DarkIC SM.png DarkIC.png Dark icon SwSh.png DarkIC BDSP.png DarkIC LA.png Dark icon LA.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation Half dozen
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Pokémon Sword and Shield
Symbol icon from
Allow's Go, Pikachu!; Let'southward Go, Eevee!; Sword and Shield
Icon from
Pokémon Vivid Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, and Legends: Arceus

Side series

Spin-off games

Dark Assist.png Battrio Dark type.png Tretta Dark type.png GO Dark.png DarkIC RR.png DarkIC Masters.png PMD DX Dark type.png Mezastar Dark type.png DarkIC NPSnap.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon Go
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Darkness (TCG)

Introduced in the Neo Genesis gear up, Darkness-type Pokémon in the TCG are generally weak to Fighting with resistances to Psychic. Darkness-type Pokémon can be potent against Psychic, whilst Fairy Pokémon tin can resist this type.

Trivia

  • Problems is the just type that hasn't been paired with Night.
  • Generation V introduced the virtually Dark-blazon Pokémon of whatever generation, with xvi, while Generation VII introduced the fewest, with merely two.
  • Generation IV and Generation VIII introduced the virtually Nighttime-type moves of whatever generation, with eleven each, and Generation Half-dozen introduced the fewest (excluding Generation I) Dark-type moves, with three.
  • In Generation Ii, the Dark type saw one type alter in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw i type change in a Pokémon family (Magnemite and Magneton), but no alter in a move.
    • This makes the Nighttime type the only added type to not have a previously introduced Pokémon take its type inverse.
  • The Nighttime type was the only type in Generation Ii to non have a blazon boost from a Badge.
  • In Generation 2, Dark-type Pokémon could only be institute at dark. In subsequent generations, still, Pokémon of this type could exist institute at any time of day.
  • Despite Dark-type moves existence special before Generation Iv, every dissentious Dark-type move originating from before Generation IV was made into a physical move.
    • This is the only type to accept had every damaging move change category in Generation 4.
  • The Nighttime and Ghost types share their super effectiveness, with both types existence just strong against Ghost and Psychic types.
  • More regional forms belong to the Night-blazon than any other type, with eleven.
  • Prior to Generation Vi, Nighttime/Ghost Pokémon normally had no weaknesses (excluding Fighting nether immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type comprehend the weaknesses of Ghost, and vice-versa. Introduced in Generation Half dozen, the Fairy blazon is super effective against Dark and not resisted by Ghost.
  • All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel*) are Nighttime type.
  • All Dark-type moves are eligible to be used in Sky Battles.
  • The Night type was the terminal type to receive a Gym Leader, but getting simultaneously two in Generation Viii.
  • All types that are super-constructive against the Nighttime type are resisted by the Poison blazon.

In other languages

Linguistic communication Title
Japan Flag.png Japanese あく (悪) Aku
Chinese Cantonese Ok
Mandarin 惡 / 恶 È
The Czech Republic Flag.png Czech Temný
Denmark Flag.png Danish Mørke
Mørk
The Netherlands Flag.png Dutch Duister
Donker
Finland Flag.png Finnish Pimeys
Pimeä
France Flag.png French Ténèbres
Germany Flag.png German Unlicht
Greece Flag.png Greek Σκοταδιού Skotadiou
Israel Flag.png Hebrew אופל Offel
Hungary Flag.png Hungarian Sötét
Indonesia Flag.png Indonesian Kegelapan *
Jahat
Italy Flag.png Italian Buio
South Korea Flag.png Korean Ak
Malaysia Flag.png Malaysian Gelap
Norway Flag.png Norwegian Mørk
Poland Flag.png Polish Mroczny
Portuguese Brazil Flag.png Brazil Sombrio
Noturno
Trevas
Portugal Flag.png Portugal Escuridão
Sinistro
Romania Flag.png Romanian Întuneric
Russia Flag.png Russian Темнота Temnota
Spanish CELAC Flag.png Latin America Oscuridad
Spain Flag.png Spain Siniestro
Sweden Flag.png Swedish Mörker
Mörk
Thailand Flag.png Thai มืด Muet
ความมืด Khwammuet
Turkey Flag.png Turkish Karanlık
Vietnam Flag.png Vietnamese Bóng tối

What Is Strong Against Dark Type Pokemon,

Source: https://bulbapedia.bulbagarden.net/wiki/Dark_(type)

Posted by: breunigcappeariver43.blogspot.com

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